Description
Garten of Banban 2 expands the mascot-horror setting with larger underground spaces, puzzles, chases, and more creatures. Its colorful mystery has moments of tension, but stiff movement, vague objectives, and a very short campaign remain significant drawbacks.
Garten of Banban 2 Review
Garten of Banban 2 continues directly after the first game, taking the player deeper beneath the abandoned kindergarten. Exploration alternates between collecting access items, operating terminals, controlling a drone, solving environmental puzzles, and escaping hostile mascots. The bright educational setting contrasts with empty corridors and oversized characters.
This visual mismatch is the series’ strongest idea. Notes and environmental details suggest what happened at the facility, while new creatures broaden the mystery without resolving it. Puzzles are generally based on observation and sequence rather than complex deduction.
The remote drone activates buttons that cannot be reached directly, keycards open colored doors, and rooms often require several small tasks before the route continues. Objectives are not always communicated clearly, so progress can depend on searching every wall or object. Chase scenes provide the main danger but can expose awkward collision and movement.
Failure often means replaying a short sequence after learning the correct route. The campaign is brief, and its cliffhanger structure makes it feel like one episode rather than a complete horror arc. Garten of Banban 2 is most suitable for players already invested in the characters and ongoing story.
It is not a polished substitute for longer first-person horror games. Parents should note that the cartoon appearance accompanies pursuit, threat, and unsettling themes.
Base Info
Official Sources
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Screenshots
How to Play Garten of Banban 2
Explore each room and inspect doors, terminals, notes, keycards, and colored controls. The objective may not be stated explicitly, so identify which exit is locked and work backward to the device or item that can open it. Use the remote drone to reach elevated or distant buttons.
Position it with a clear path, select the target, and wait for contact. If it fails, move the player or drone to remove obstacles rather than repeating the same command. Keep track of keycard colors and revisit matching doors.
During puzzles, observe symbols and sequences before interacting; random input may reset progress. Use audio cues to detect when a harmless exploration section has become a chase. During a chase, look ahead for arrows, openings, and obstacles instead of watching the pursuing character.
Sprint only along the intended route and avoid tight contact with scenery. After failure, adjust the route based on the exact obstacle rather than changing every movement. Save or reach checkpoints before ending a session, and avoid walkthrough spoilers unless unclear interaction design has stopped progress completely.
Pros
- Colorful setting creates effective visual unease.
- Drone adds a distinct puzzle tool.
- New creatures expand the series mystery.
- Short chapters are easy to finish in one sitting.
Cons
- Campaign is very brief.
- Objectives and interactions can be vague.
- Movement and collision feel stiff.
Beginner Tips
- Work backward from locked exits.
- Clear the drone’s flight path.
- Remember keycard colors.
- Read puzzle symbols before pressing controls.
- Look ahead during chase sequences.
FAQ
Should I play the first Garten of Banban first?
Yes. The second game begins directly after the first and assumes knowledge of its ending and basic drone controls.
Is the drone used in puzzles?
Yes. It activates buttons and objects that the player cannot reach directly.
How long is the game?
It is a short episodic horror chapter rather than a long standalone campaign, with length depending on puzzle familiarity.
Is it suitable for young children?
Despite colorful mascots, it includes horror atmosphere, chases, threats, and disturbing story material.