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AMAZE! icon

Puzzle / Casual

AMAZE! Review, Guide & Beginner Tips

Rating 4.7 Android Rated Everyone Free with in-app purchases

Rating

4.7
★★★★★
N/A likes N/A dislikes

Description

AMAZE! is a clean paint-the-maze puzzle with one-swipe controls, quick stages, and a pleasing sense of completion. It works well as a low-pressure time filler, but repeated layouts, modest difficulty, frequent ads, and limited strategic depth keep it from becoming a lasting puzzle challenge.

AMAZE! Review

AMAZE! asks the player to roll a paint ball through every corridor of a compact maze. A swipe sends the ball in one direction until a wall stops it, coating each crossed tile.

The level ends when no unpainted space remains. That single rule produces a smooth, tactile loop: inspect the shape, choose an order, and watch the empty grid become a bright finished pattern. Early boards are extremely forgiving, making the game accessible to children and anyone looking for a quiet distraction.

More awkward branches eventually require planning because the ball cannot stop halfway down a corridor. Entering a dead-end from the wrong side may leave an isolated square that takes several extra moves to reach. Skins and color changes add visual variety, although they do not alter the underlying puzzle.

The game rarely becomes punishing. Many boards can be solved through experimentation, there is generally little consequence for extra swipes, and layout ideas repeat across the long level count. Advertising is therefore the larger source of friction, particularly when a short puzzle is followed by an interruption.

AMaze is enjoyable when approached as a simple completion activity rather than a test of mastery. The movement feels responsive and a fully painted board is satisfying, but players seeking handcrafted logic with tightly measured solutions will exhaust its ideas quickly.

Base Info

Platforms Android, iOS
Developer CRAZY LABS BY TABTALE , G.P.
Downloads 100M
Price Free with in-app purchases
Package com.crazylabs.amaze.game
Content Rating Everyone
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How to Play AMAZE!

Swipe in one of four directions to send the ball through the maze. It continues until it meets a wall, painting every floor tile it crosses. Your goal is to cover the complete maze; any unpainted square keeps the level active.

Because the ball cannot stop in the middle of a lane, the order of entry into branches matters. Before moving, locate dead ends and narrow pockets. Consider how the ball can enter and leave each section, then clear areas that have only one useful approach.

Long central corridors are usually easy to revisit, while a small side cell can become awkward if passed from the wrong direction. There is no need to swipe rapidly, so pause whenever the remaining white spaces are separated. If stuck, trace backward from an unpainted tile and find the wall that would stop the ball on it.

Work out which lane provides that approach. Extra moves usually do not fail the stage, allowing experimentation, but planning a route first reduces repetition and makes later irregular mazes more satisfying.

Pros

  • One-swipe controls are immediate and responsive.
  • Painting the full maze gives strong visual feedback.
  • Levels are short and low pressure.
  • No complex rules or long tutorial are required.

Cons

  • Puzzle concepts repeat across the large level count.
  • Most stages allow brute-force experimentation.
  • Ads can interrupt the fast level rhythm.

Beginner Tips

  • Identify dead ends before making the first swipe.
  • Clear hard-to-enter side pockets before repeatedly crossing the center.
  • Remember that the ball stops only at a wall, never in an open corridor.
  • When one square remains, work backward from the stopping wall it requires.
  • Use slow deliberate swipes; speed offers no scoring advantage.

FAQ

What is the objective in AMAZE!?

Move the ball through the maze until every floor tile has been painted.

Can the ball stop halfway through a corridor?

No. A swipe carries it forward until a wall blocks the path.

Do extra moves cause a failure?

The standard experience emphasizes completion rather than strict move limits, although specific modes or updates may track efficiency.

How do I reach one remaining square?

Find the wall needed to stop the ball on that square, then approach along the corridor leading toward it.

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