Description
Attack Hole turns the hole-swallowing idea into a quick collect-and-fire loop: absorb ammunition under a timer, then unload it into a giant enemy. The growth is immediately satisfying, but shallow upgrades, repeated arenas, ad prompts, and uneven difficulty make it a short-lived casual diversion.
Attack Hole Review
Attack Hole gives the player control of a moving black hole in an arena scattered with weapons and ammunition. Small objects fit immediately; larger guns require the hole to grow first. A strict collection timer creates the main decision: gather easy clusters for fast growth or travel toward valuable heavy weapons before time expires.
Everything swallowed becomes ammunition for the automatic attack phase against a large enemy. The first half of each level has pleasing physical feedback. Objects wobble, slide, and vanish as the hole passes underneath, and increasing size turns previously impossible items into targets.
The boss phase provides a clear payoff by converting the collected pile into visible damage. Upgrades to size, time, or combat strength make early progress brisk. The formula does not have much room to develop.
Most stages repeat collection followed by an automated barrage, with difficulty determined by whether enough high-value weapons were gathered. Failure frequently leads to offers for extra time, stronger starts, or reward multipliers, so advertising becomes intertwined with progression. Some arenas also place key items far apart, making movement speed and starting size more important than route skill.
Attack Hole is enjoyable when its tactile collection loop is the focus. It becomes less appealing once levels feel calibrated around upgrades and repeated ad-supported retries.
Base Info
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Screenshots
How to Play Attack Hole
Drag to move the hole around the arena. Begin with small ammunition and objects that fit inside the current opening. Each swallowed item contributes to growth or to the weapon supply used later.
As the hole expands, return to larger guns, rockets, and heavy objects that were initially too wide. Plan a route before the timer starts moving quickly. Clear dense groups first, then travel toward high-damage weapons once the hole is large enough.
Avoid spending several seconds pushing an item that still cannot fit. Watch the remaining time and finish with the nearest valuable cluster rather than crossing an empty arena. When collection ends, the stored weapons attack the boss automatically or with minimal input.
If damage is insufficient, improve permanent size or time upgrades and revise the route. Optional ad bonuses can accelerate progress, but repeated boosts may hide whether the level is balanced for the current upgrade state.
Pros
- Swallowing larger objects gives immediate tactile satisfaction.
- The timer creates simple route-planning pressure.
- Collected weapons provide a clear boss-phase payoff.
- Controls are easy to understand.
Cons
- Levels repeat the same two-part structure.
- Boss attacks offer limited player control.
- Ad bonuses and upgrades strongly influence progress.
Beginner Tips
- Collect dense groups of small items before chasing large weapons.
- Remember the location of oversized guns and return after growing.
- Avoid forcing objects that clearly do not fit yet.
- Finish near a valuable cluster instead of crossing empty space at the timer's end.
- Prioritize size and time upgrades when collection consistently falls short.
FAQ
What is the objective in Attack Hole?
Swallow as many weapons as possible before time expires, then use the collected arsenal to damage the level's enemy.
Why can the hole not swallow a weapon?
The opening is still too small; collect smaller objects first to grow, then return.
Which upgrades help most?
Starting size and collection time generally improve route efficiency, while damage upgrades help convert the haul into a boss defeat.
Do I control the boss attack?
The attack phase is largely automatic, so success mostly depends on what was collected and the current upgrades.